Development marathon results in innovative games

Life

1 February 2011

Last weekend saw one of the calendar highlights for game developers across the world: the Global Games Jam.

Over 7,000 developers worldwide, worked through the weekend creating computer games based on a common theme.

In Ireland, Global Games Jam hosts Tipperary Institute rose to the challenge of organising a game coding marathon for students. Students created games which were viewed live by international gaming enthusiasts and industry leaders.

Last Friday evening participants were given the brief to build games based onthe theme of ‘extinction’. Philip Bourke, Course Coordinator for Tipperary Institutes Games Design and Development course, said: “This is as real as it gets, the sandbox nature of these projects allow students to experiment with design, development and gameplay in collaboration with their peers. The need to quickly and efficiently produce the code, art and audio assets for fun games in a fantastic way to develop innovation skills”

 

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When presented with the theme jammers brainstormed concepts, then pitched those ideas to attract developers, artists and designers to join their team. Twenty two concepts were pitched and these were eventually narrowed down to just four, entitled Petals, What We Do Now, Human Kind and Petri Paridice.

Conor O’ Neill, final year student of Games Development IT Carlow and part of the team that produced Petals, said: “This being my first jam, I wasn’t sure what to expect, but I imagined it would be extremely challenging to get our ideas into a playable game in just 48 hours. We were delighted to find everyone so helpful in both Tipperary Institute and from other countries, everybody participated with an ethos of fun.”

All Games Produced will be showcased during the annual computer and console game programming festival Games Fleadh next 9-10 March at Tipperary Institute.

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