Resident Evil Zero

Life

1 April 2005

The first playable version of Resident Evil Zero has been released, and based on this demo — which was also on the floor at this year’s E3 — longtime fans of the horror/survival franchise can expect another memorable night of fright. Zero is set before the first RE title as it follows the adventures of S.T.A.R.S. Bravo Team member Rebecca Chambers and the events that led her to the Spencer Mansion. Following her crash-landing in Raccoon Forest, Rebecca meets Billy, a former navy officer…and that’s when all the fun begins.

All action in the preview version took place aboard a monster-infested train, which is — according to Capcom — just one of the game locales. Pre-rendered backgrounds did an amazing job of creating a frightening atmosphere, especially with an abundance of subtle details and atmospheric effects.

Each Resident Evil game has some type of unique innovation, but RE Zero may have the coolest one yet. Dubbed ‘Partner Zapping’, you’ll control two characters and be able to switch between either player on the fly by pressing a single button. When both characters are together onscreen, you’ll be able to assign parameters to the uncontrolled one — such as back-up the other person, act alone, or act as a team. Naturally, various situations will require different tactics, a feature that’s sure to lend a unique strategy aspect to the game.

 

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The other innovation is the elimination of item boxes as you can drop any item anywhere. Despite the apparent complexity, Zero’s play scheme should be simple to master, and it will be identical to that in the first GameCube RE title. RE Zero will be a two-disc set.

Contact: Game +353 (0)1-6773755

28/01/2003

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